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IntentionalProcess comparison table
Subject have relatedInternalConcept documentation be disjoint from have axiom
Concealing The Class of Processes where something is moved out of viewNonintentionalProcess
(=>
(and
(instance ?COVER Covering)
(patient ?COVER ?OBJ))
(exists (?CONCEAL ?PART)
(and
(instance ?CONCEAL Concealing)
(subProcess ?CONCEAL ?COVER)
(part ?PART ?OBJ)
(patient ?CONCEAL ?PART))))
ContentDevelopment A subclass of IntentionalProcess in which content is transcribed or created anewNonintentionalProcess
(=>
(instance ?PROC IntentionalProcess)
(exists (?AGENT)
(and
(instance ?AGENT CognitiveAgent)
(agent ?PROC ?AGENT))))
DecoratingSurfaceAlterationThe act of modifying or embellishing something with the aim of making it more aesthetically pleasingNonintentionalProcess
(=>
(instance ?PROC IntentionalProcess)
(exists (?AGENT)
(and
(instance ?AGENT CognitiveAgent)
(agent ?PROC ?AGENT))))
DiagnosticProcess A Process that is carried out for the purpose of determining the nature of a DiseaseOrSyndromeNonintentionalProcess
(=>
(instance ?PROC IntentionalProcess)
(exists (?AGENT)
(and
(instance ?AGENT CognitiveAgent)
(agent ?PROC ?AGENT))))
EducationalProcess A Process related to the organization and provision of educationNonintentionalProcess
(=>
(instance ?ACT EducationalProcess)
(exists (?PROC)
(and
(instance ?PROC Learning)
(subProcess ?PROC ?ACT))))
ExerciseProcess A Process that is carried out for the purpose of exerciseNonintentionalProcess
(=>
(instance ?PROC IntentionalProcess)
(exists (?AGENT)
(and
(instance ?AGENT CognitiveAgent)
(agent ?PROC ?AGENT))))
Grooming The subclass of Process where parts of an Organism are arranged in a socially pleasing manner. Some examples are shaving, brushing, combing, etcNonintentionalProcess
(=>
(instance ?PROC IntentionalProcess)
(exists (?AGENT)
(and
(instance ?AGENT CognitiveAgent)
(agent ?PROC ?AGENT))))
Guiding Controlling the direction and/or speed of a CorpuscularObject. This includes aiming a gun or arrow, navigating a ship, driving a car or truck, operating a train, etcNonintentionalProcess
(=>
(instance ?PROC IntentionalProcess)
(exists (?AGENT)
(and
(instance ?AGENT CognitiveAgent)
(agent ?PROC ?AGENT))))
Keeping The Class of Processes where the agent keeps something in a particular location for an extended period of timeNonintentionalProcess
(=>
(instance ?PROC IntentionalProcess)
(exists (?AGENT)
(and
(instance ?AGENT CognitiveAgent)
(agent ?PROC ?AGENT))))
Maintaining The Class of Processes where the agent cares for or maintains the ObjectNonintentionalProcess
(=>
(instance ?PROC IntentionalProcess)
(exists (?AGENT)
(and
(instance ?AGENT CognitiveAgent)
(agent ?PROC ?AGENT))))
Maneuver An intentional move or play within a Contest. In many cases, a Maneuver is part of a strategy for winning the larger Contest of which the Maneuver is a partNonintentionalProcess
(=>
(instance ?MOVE Maneuver)
(exists (?CONTEST)
(and
(instance ?CONTEST Contest)
(subProcess ?MOVE ?CONTEST))))
MentalProcess An OrganismProcess involving the mind or cognitive processingNonintentionalProcess
(=>
(instance ?PROCESS MentalProcess)
(exists (?ANIMAL)
(and
(instance ?ANIMAL Animal)
(experiencer ?PROCESS ?ANIMAL))))
OrganizationalProcess An IntentionalProcess that is carried out within or by an OrganizationNonintentionalProcess
(=>
(instance ?PERSON PersonBySocialRole)
(exists (?ACT)
(and
(instance ?ACT OrganizationalProcess)
(agent ?ACT ?PERSON))))
Poking The Class of Processes where the agent brings a something long and narrow into contact with an Object and, in some cases, pierces the surface of the ObjectNonintentionalProcess
(=>
(and
(instance ?POKE Poking)
(agent ?POKE ?AGENT)
(patient ?POKE ?OBJ)
(instrument ?POKE ?INST))
(holdsDuring (WhenFn ?POKE) (connects ?INST ?AGENT ?OBJ)))
RecreationalProcess A Process that is carried out for the purpose of recreationNonintentionalProcess
(=>
(instance ?PROC IntentionalProcess)
(exists (?AGENT)
(and
(instance ?AGENT CognitiveAgent)
(agent ?PROC ?AGENT))))
ReligiousProcess An IntentionalProcess that is carried out within or by a ReligiousOrganizationNonintentionalProcess
(=>
(and
(instance ?ACT ReligiousProcess)
(agent ?ACT ?AGENT))
(or
(instance ?AGENT ReligiousOrganization)
(exists (?ORG)
(and
(member ?AGENT ?ORG)
(instance ?ORG ReligiousOrganization)))))
RepairingMaintainingThe Class of Processes where the agent makes a modification or series of modifications to an Object that is not functioning as intended so that it works properlyNonintentionalProcess
(=>
(instance ?PROC IntentionalProcess)
(exists (?AGENT)
(and
(instance ?AGENT CognitiveAgent)
(agent ?PROC ?AGENT))))
Revealing The Class of Processes where something is moved into viewConcealing
(=>
(instance ?PROC IntentionalProcess)
(exists (?AGENT)
(and
(instance ?AGENT CognitiveAgent)
(agent ?PROC ?AGENT))))
Searching Any Process where the aim is to find something, whether it be information (i.e. a Proposition) or an ObjectNonintentionalProcess
(=>
(and
(instance ?SEARCH Searching)
(agent ?SEARCH ?AGENT)
(patient ?SEARCH ?ENTITY))
(inScopeOfInterest ?AGENT ?ENTITY))
SocialInteraction The subclass of IntentionalProcess that involves interactions between CognitiveAgentsNonintentionalProcess
(=>
(instance ?INTERACTION SocialInteraction)
(exists (?AGENT1 ?AGENT2)
(and
(agent ?INTERACTION ?AGENT1)
(agent ?INTERACTION ?AGENT2)
(not
(equal ?AGENT1 ?AGENT2)))))
Striking The Class of Impactings that are intentionally caused by a CognitiveAgentNonintentionalProcess
(=>
(instance ?PROC IntentionalProcess)
(exists (?AGENT)
(and
(instance ?AGENT CognitiveAgent)
(agent ?PROC ?AGENT))))
TherapeuticProcess A Process that is carried out for the purpose of curing, improving or reducing the pain associated with a DiseaseOrSyndromeNonintentionalProcess
(=>
(instance ?PROC IntentionalProcess)
(exists (?AGENT)
(and
(instance ?AGENT CognitiveAgent)
(agent ?PROC ?AGENT))))
Touching The Class of Processes where there is immediate physical contact between an Organism and another ObjectNonintentionalProcess
(=>
(and
(instance ?TOUCH Touching)
(agent ?TOUCH ?AGENT)
(patient ?TOUCH ?OBJ))
(holdsDuring (WhenFn ?TOUCH) (connected ?AGENT ?OBJ)))

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