A B D E G I L M O P R S T U V

R

Reflector - Class in <Unnamed>
A Reflector is a device of an enigma machine that is used to swap the values between pairs of letters according to the way its wires are setup.
Reflector(int) - Constructor for class Reflector
A constructor of arity 1 that specifies the reflector type.
resetRotorPosition() - Method in class Rotor
Method resetRotorPosition makes the current rotor position to go back to the initial rotor position.
resetRotorPositions() - Method in class EnigmaMachine
The method resetRotorPositions brings the rotor positions to their initial rotor position values.
Rotor - Class in <Unnamed>
A Rotor is a rotating part of an EnigmaMachine.
Rotor(int) - Constructor for class Rotor
A constructor of arity 1 that specifies the rotor type.
Rotor(int, char) - Constructor for class Rotor
A constructor of arity 2 that specifies the rotor type and initial position.

A B D E G I L M O P R S T U V