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II Behavior

   This part specifies the dynamic, behavioral constructs (e.g., activities, interactions, state machines) used in various behavioral diagrams, such as activity diagrams, sequence diagrams, and state machine diagrams. The UML packages that support behavioral modeling, along with the structure packages they depend upon (CompositeStructures and Classes) are shown in the figure below.

Issue 8453 - make all imports explicit

    Part II, Figure 1 - UML packages that support behavioral modeling

   The function and contents of these packages are described in following chapters, which are organized by major subject areas.