Object Oriented Software Engineering View all facts Glossary Help |
| subject > action |
| action comparison table | |||||||||
| Subject | cause | cause by | have example | has definition | be | occur instantaneously | is a subtopic of | is a kind of | represent by |
|---|---|---|---|---|---|---|---|---|---|
| action^2 | a system or object to change from one state to another | one of the following situations:
| as sending a message, starting a hardware device or setting a variable | Something that takes place effectively instantaneously when a transition occurs in a state diagram, or upon entry or exit from a state | simple because it should take place with no noticeable consumption of time | 8.2 - State Diagrams | computation | a state diagram | |
| command | An action that causes the system to perform some computations | 7.4 - The Basics of User Interface Design | action | ||||||
| deprecate | To declare that a component should not be used in subsequent designs, but remains available to support existing designs that incorporate it | 3.2 - Incorporating Reusability and Reuse Into Software Engineering | action | ||||||
| over-constrain | To make a decision that constrains future choices, with insufficient justification | 4.8 - Reviewing Requirements | action |
Next subject: affordance Up: subject Previous subject: user interface