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| syntactic unit > access unit > variable > pointer > object reference > named object reference > null |
| null | ||||
| subject | fact | |||
| null | does not have a type | ![]() |
| is a subtopic of Variables and Data Types | ![]() | |
| is a kind of named object reference | ![]() | |
| represents an invalid or uncreated object | ![]() | |
| object reference | has purpose to refer to an object indirectly so the object may be moved or reclaimed | ![]() |
| is a key into the object table | ![]() | |
| is a label for a chunk of memory that holds the memory address for a chunk of memory that holds and instance | ![]() | |
| is not accessible to the programmer except for the equals method | ![]() | |
| to cascade you prepend a class or package names to a reference with the character '.' | ![]() | |
| variable | can be accessed by other variables and methods in any class in the same package by default ![]() | ![]() |
| can contain different classes of objects depending on the type of the variable | ![]() | |
| can contain only values that are of the same type as the variable or a subtype of the variable's type | ![]() | |
can refer to a particular object, several different objects during the execution of a program, or no object at all ![]() | ![]() | |
| has scope | ![]() | |
| has part value | ![]() | |
is declared by giving the data type followed by the name of the variable ![]() | ![]() | |
| is destroyed in the block where it is declared | ![]() | |
| may have access modifier | ![]() | |
| refers to a class or an object or a primitive datum | ![]() | |
| access unit | has access mode | ![]() |
| syntactic unit | has syntax rule bold = mandatory | ![]() |