Title: Interactive Virtual Camera
Simulation for Multiple Camera Placement
Abstract
Camera placement plays an integral role in image-based 3D object
reconstruction. Poor camera placement can lead to poor reconstruction if
important silhouette or texture details are not captured in one view,
if a
camera is too close and the object silhouette is clipped, or if a camera
is too far to provide a high-resolution capture. Manually adjusting real
world cameras to satisfy these criteria is difficult and tedious as
cameras may have to be unmounted and moved, their output checked for
fitness of view, then readjusted. An interactive virtual camera
positioning utility is presented that helps the reconstructor
quickly and easily choose intuitively good positions, with emphasis on
preventing clipping and resolution loss by visualizing the camera-set's
mutual viewable volume.