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learnability | ||||
subject | fact |
learnability | can be described in terms of learning curves | |
can be improved by having fewer things to learn, or by making the learning process more intuitive | ||
has definition The speed with which a new user can become proficient with the system | ||
has example a user might be able to learn the most important 20% of the system in 3 days if the system is simple and intuitive; 7 days if the system is simple but non-intuitive, and 11 days if the system is complex and non-intuitive | ||
is a subtopic of 7.4 - The Basics of User Interface Design | ||
is concerned with ordinary use | ||
is reduced by information overload | ||
is a kind of measurement | ||
is a kind of software quality | ||
measures how fast a new user can learn the system | ||
software quality | is hard to assess |