Title: Interactive Manipulation of Virtual
Objects using Gesture Recognition
Abstract:
In order to make education effective and be able to achieve its
desired results, knowledge must be properly transferred to
students, for which due diligence is necessary. In the status quo,
keeping students attentive has become an issue of serious concern,
which leads to students skipping school, drop-outs and overall
degradation of the efficacy of an educational system.
KINEFF (Kinect Effect) aims to eradicate this problem, which
directly benefits both students and teachers. We aim to make
education interesting, by making it an interactive experience for
the students and also greatly aid the teachers at effectively
conveying what is on their mind.
We have already seen the success of Microsoft
Kinect(initially designed for Xbox 360) providing Immersive game
technology in which gestures can be used to control interactions
within video games to try and make the game player's experience
more interactive and immersive. Our modules are utilizing the
depth sensing and users body tracking capabilities offered by
Microsoft Kinect.