2008 Blizzard Entertainment. All rights reserved.

Massively Multiuser Online Gaming Systems and Applications

 Special Issue of
Springer’s Multimedia Tools and Applications (MTAP)

Guest Editors:
Shervin Shirmohammadi, University of Ottawa, Canada
Mark Claypool, Worcester Polytechnic Institute, U.S.A.

2008 Linden Research Inc. All Rights Reserved.


This triple-issue is now published in Vol. 45 No 1-3 October 2009.

Massively Multiuser Online Games (MMOG) are now widely used not only for gaming, but also for socializing, business and commerce, experimentation, and many other practical purposes. One could argue that MMOGs are the “killer app” that can bring Virtual Reality into the realm of eSociety, creating an environment with millions of people taking part in various activities and daily life, but electronically. This is evident from the fact that real companies are opening “virtual branches” in these online gaming platforms, such as clothing manufacturers, IBM, and CNN, to name a few companies present in Second Life. Virtual currencies such as Second Life’s Linden (or L$) are already being exchanged for real-world money, as are virtual items and virtual properties that are sold for real money. Massive numbers of users spend their time with their fellow players at online games like EverQuest, World of Warcraft, and Second Life. World of Warcraft, for example, has over ten million (10,000,000) users with a peak of over 500,000 players interacting at a given time in the digital world. There is no doubt that MMOGs have a great potential to become the corner stone of an eSociety platform bringing the massiveness of the real society into the digital realm.

This special issue will cover enabling technologies and systems for MMOGs, as well as applications of MMOGs outside of gaming. The focus will be mostly on the “massive” aspect of games, but high-quality papers in real-time interactive multiuser games (albeit not massive) will also be considered if they address issues that can benefit massive games too. Hence, topics include, but are not limited to:

Only papers that have not been published and/or submitted elsewhere will be considered. Exception will be made for previously-published high-quality conference/workshop papers, as long as they have been substantially extended in terms of technical content and evaluation.

Papers should be no more than 20 pages, including figures and tables, formatted according to MTAP guidelines, please see:

PDF submissions must be registered and submitted online at http://mettowee.cs.wpi.edu/mtap-mmo before the submission deadline below. If the submission is an extended version of a previously-published conference paper, authors must also include explanation of what parts have been extended.

Important Dates
Manuscript Submission             February 1st 2009
Notification of Decision             March 9th 2009
Final Papers due                       April 10th 2009
Publication date                         
This triple-issue is now published in Vol. 45 No 1-3 October 2009.