Modeling and Simulation Body of Knowledge (M&SBOK)
The M&SBOK is being developed under the auspices of
The Society for Modeling and Simulation International (SCS)
updated and © by: Dr. Tuncer Ören - 2008-06-04
M&S: Science/methodology - Model Behavior
Behavior-related issues are:
1. Behavior of dynamic systems
2. Behavior generation
3. Behavior processing and
4. Behavior representation
1. Behavior of Dynamic Systems:
The following table is a taxonomy of simulation based on the nature of model behavior.
Table - A Taxonomy of Simulation Based on the Nature of Model Behavior
Criteria
Type of simulation
Behavior is trajectory
Behavior is structure
- Trajectory simulation
- Structural simulation
2. Behavior Generation:
The following table is a taxonomy of simulation based on the generation characteristics of model behavior.
Table - A Taxonomy of Simulation Based on the Generation Characteristics of Model Behavior.
Criteria
Type of simulation
Hardware use
Hardware is
- used
- not used
- Simulator
(man-in-the-loop simulation)
- Simulation
Time:
Real-time
Compressed time
Expanded time
- Real-time simulation
- Compressed time simulation
- Expanded-time simulation
Purpose:
Value-free decision
Descriptive dec.
Explanatory dec.
Predictive dec.
- Value-free simulation
- Descriptive simulation
- Explanatory simulation
- Predictive simulation
Normative decision
Evaluation
Prescription
- Normative simulation
- Evaluative simulation
- Prescriptive simulation
Procedure:
Continuous generation of model behavior
Simulation run
(single-run simulation study)
- [Multiple-run] simulation study
Antithetic run
- Regenerative simulation
- Sensitivity simulation
- Nested simulation
- Optimizing simulation
-- simulation within optimization
-- optimization within simulation
- Expert system (ES) &
Simulation
-- simulation within ES
-- ES within simulation
- Interaction among decision
makers
- Gaming simulation
(game-theoretic simulation)
-- competition
(zero-sum games)
wargaming
(netcentric war gaming)
business gaming
-- cooperation
Peace game
-- coopetition
conflict management
simulation
- Interaction between model behavior generation and the real system
- Stand-alone simulation
- Integrated simulation
Some additional topics related with behavior generation are: Behavior generation techniques for each modeling formalism. Cellier and Kofman (2006) is an excellent reference for behavior generation for continuous systems.
3. Behavior Processing includes:
Behavior analysis:
- compression (statistical, numerical, qualitative)
- confidence intervals
- variance reduction
Behavior display
- visualization
- animation
- virtuality (virtual reality, augmented reality)
Behavior explanation (in intelligent simulation environments)