Modeling and Simulation Body of Knowledge (M&SBOK)

 

The M&SBOK is being developed under the auspices of

The Society for Modeling and Simulation International (SCS)

 

updated and © by: Dr. Tuncer Ören - 2008-06-04
 


M&S: Science/methodology - Model Behavior

Behavior-related issues are:

1. Behavior of dynamic systems

2. Behavior generation

3. Behavior processing and

4. Behavior representation

1. Behavior of Dynamic Systems:

The following table is a taxonomy of simulation based on the nature of model behavior.

 

Table - A Taxonomy of Simulation Based on the Nature of Model Behavior


Criteria

Type of simulation

Behavior is trajectory

Behavior is structure

- Trajectory simulation

- Structural simulation

 

 
2.  Behavior Generation:

 

The following table is a taxonomy of simulation based on the  generation characteristics  of model behavior.

Table - A Taxonomy of Simulation Based on the Generation Characteristics  of Model Behavior.

 

Criteria

Type of simulation

Hardware use

Hardware is

 - used

 

 - not used

 

 

- Simulator

  (man-in-the-loop simulation)

- Simulation

 

Time:

Real-time

Compressed time

Expanded time

 

- Real-time simulation

- Compressed time simulation

 

- Expanded-time simulation

 

Purpose:

Value-free decision

Descriptive dec.

Explanatory dec.

Predictive dec.

 

- Value-free simulation

 

- Descriptive simulation

- Explanatory simulation

 

- Predictive simulation

Normative decision

Evaluation

Prescription

- Normative simulation

 

- Evaluative simulation

- Prescriptive simulation

 

Procedure:

Continuous generation of model behavior

 

Simulation run

(single-run simulation study)

 

- [Multiple-run] simulation study

Antithetic run

- Regenerative simulation

- Sensitivity simulation

- Nested simulation

- Optimizing simulation

 -- simulation within optimization

 -- optimization within simulation

- Expert system (ES) &

   Simulation

  -- simulation within ES

  -- ES within simulation

- Interaction among  decision 

   makers

- Gaming simulation

  (game-theoretic simulation)

-- competition

   (zero-sum games)

   wargaming

   (netcentric war gaming)

   business gaming

-- cooperation

   Peace game

-- coopetition

   conflict management

   simulation

- Interaction between model behavior generation and the real system

 

- Stand-alone simulation

- Integrated simulation

Some additional topics related with behavior generation are: Behavior generation techniques for each modeling formalism. Cellier and Kofman (2006) is an excellent reference for behavior generation for continuous systems.

3. Behavior Processing includes:

Behavior analysis:

    - compression (statistical, numerical, qualitative)

    - confidence intervals

    - variance reduction

 Behavior display

    - visualization

   - animation

   - virtuality (virtual reality, augmented reality)

Behavior explanation (in intelligent simulation environments)