| For current research projects see the research pages of the DISCOVER laboratory. |
| A major focus of my work has been deformable object modeling based on observed deformation behavior. I am interested in both, the sensing and the modeling aspects, i.e.: How to sense local and global large-scale deformation; How to represent deformation behavior and How to estimate these models of deformation behavior? In the past, my work on sensing deformation has utilized the UBC active measurement facility ACME, which I have contributed to over the years. Some of my co-workers on this topic are Dinesh Pai, Doug James, John Lloyd and Jeff Schoner. | ![]() |
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I have been involved in the EU project Virtual Heritage: High Quality Acquisition and Presentation (ViHAP3D) while I was Max-Planck-Institut für Informatik in the group of Hans-Peter Seidel. My work in this project is concerned with the acquisition of 3D geometry models and their physical reflectance properties. This is joint work with Hendrik Lensch, Michael Goesele and Christian Fuchs. |
|
Exciting projects in Mobile Robots (motion planning,
working with our PC-bot) and Virtual Environments
(computer haptics and graphics) are available for
September 2011 and January 2012! See the report in
the Ottawa Citizen
Going
beyond Google. This work can be performed in the DISCOVER laboratory, our cutting edge virtual environment laboratory in School of EECS, University of Ottawa, see the DISCOVER webpage. |
| The following selected projects have been done successfully in the past as B.Sc.(Hons) theses (CSI4900). | |
BRDF Viewer |
A viewer which can display measured reflectance functions in real-time. |
Human Model Acquisition and Animation |
Acquisition of a 3D model of a human based on cameras in a multi-view stereo arrangement. |
Physics-based Game Engine |
Comparison and implementation of different 3D collision detection algorithms, both, for broad and narrow phase detection. |
Game Engine for 3.5D Worlds |
A rendering engine for NPR physics. |
Multimedia Application Layer |
Application level layer for audio, input and 2D graphics on the Nintendo DS. |