#pragma once
#include "vehicule.h"

class VehiculeTerrestre :
	public Vehicule
{

	float ResCapacity;
	float ResCurrent;

public:
	VehiculeTerrestre(float=0.0f, float=0.0f, float=0.0f);
	VehiculeTerrestre(const VehiculeTerrestre& V);

	const VehiculeTerrestre& operator = (const VehiculeTerrestre& V);
	string SelfId(){return (string)"VehiculeTerrestre";};


	void Move(float a, float b){};
	virtual ~VehiculeTerrestre(void);
};
