#pragma once #include "vehicule.h" class VehiculeTerrestre : public Vehicule { float ResCapacity; float ResCurrent; public: VehiculeTerrestre(float=0.0f, float=0.0f, float=0.0f); VehiculeTerrestre(const VehiculeTerrestre& V); const VehiculeTerrestre& operator = (const VehiculeTerrestre& V); string SelfId(){return (string)"VehiculeTerrestre";}; void Move(float a, float b){}; virtual ~VehiculeTerrestre(void); };