#pragma once #include #include using namespace std; class Vehicule { public: float* Coord; public: Vehicule(float=0.0f, float=0.0f); Vehicule(const Vehicule& V); const Vehicule& operator=(const Vehicule& V); float getX() const{return Coord[0];}; float getY() const{return Coord[1];}; virtual string SelfId(){return (string)"Vehicule";}; virtual void Move(float a, float b)=0; virtual ~Vehicule(void); };