Title: Real-time 3D Fluids: From Haptic Device to Smartphones
Abstract:
In this presentation, we first review our 3D fluid system which is an
integration of fluid simulation and haptic force feedback. We are also
porting the fluid system to smartphones and mobile devices, such as
iPhone and iPad. Such a system requires using and innovating high
performance techniques while considering limitations of hardware (both
CPU and GPU) in mobile devices, as our primary objective is designing a
3D fluid simulation which runs in real-time with a proper FPS and can
be used in video games. Consequently, the users have the choice to
interact with the fluid simulation by a haptic device or get the
benefits of touching devices to produce the final result in an easy way.