Title: Generation of Rule-based Adaptive Strategies for Virtual Simulation Environments
Abstract
Real
Time Strategy Games (RTSG) are a strong test bed for AI research,
particularly on the subject of Unsupervised Learning. The proposed work
will focus on using an Accuracy-based Learning Classifier System (XCS)
as the learning mechanism for generating adaptive strategies in a Real
Time Strategy Game. The performance and adaptability of the strategies
and tactics developed with the XCS will be measured by facing these
against static scripts on an open source game called Wargus.