Research Projects
List of Research Projects
Click here for a list of funded research projects.
Description
My
research interests are in multimedia computing and communications, in a
variety of distributed and collaborative systems, including
collaborative virtual environments, peer-to-peer and overlay networks,
media adaptation, online gaming, and multimedia assisted rehabilitation
engineering.
In
particular, my research focus is on two fronts:
Massively Multisuer Collaboration, and Multimedia Processing and
Communications. In the former area, which is more at the networking and
transport layers, I am interested in open problems in multi-source
network overlays, peer-to-peer communication among participants,
application-layer multicasting, and scalable and efficient concurrent
supporting of thousands of simultaneous users collaborating
synchronously. The applications of this research are in online
gaming, training, distance engineering, command and control
operations, emergency planning, virtual
environments, tele-learning, and eCommerce. For massive environments,
such as Massively Multiuser Virtual Environments (MMVE) and Massively
Multiuser Online Gaming (MMOG), I also do research in area of interest
management, zoning, geocasting, and optimum routing approaches based on
physical and virtual location.
In
the latter area (Multimedia
Processing and Communications), I am interested to investigate problems
and challenges in interactive media such as audio, video, and Haptics.
This second area is more at the application layer and is a natural
complement to my first area of research in overlay networking and
multicasting. I am particularly interested in interaction among
multiple users (as opposed to a single user interaction with
multimedia): how to serve audio and video to multiple heterogeneous
receivers efficiently, how to support tele-operation and
tele-collaboration between 2 or more users, and how to enable a
real-time synchronous
tele-mentoring session between geographically distributed users. My
work in Video/audio adaptation and streaming also falls under this
category. Finally, I am interested in applying the above knowledge in
multimedia processing and communications to rehabilitation engineering,
such as usage of haptics, games, and audio/video to assist
rehabilitation patients and help them with a more speedy and efficient
recovery.
Click here for a list of funded research projects.