//******************************************************************** // Bullseye.java Author: Lewis/Loftus // // Demonstrates the use of conditionals and loops to guide drawing. //******************************************************************** import java.applet.Applet; import java.awt.*; public class Bullseye extends Applet { //----------------------------------------------------------------- // Paints a bullseye target. //----------------------------------------------------------------- public void paint (Graphics page) { final int MAX_WIDTH = 300, NUM_RINGS = 5, RING_WIDTH = 25; int x = 0, y = 0, diameter; setBackground (Color.cyan); diameter = MAX_WIDTH; page.setColor (Color.white); for (int count = 0; count < NUM_RINGS; count++) { if (page.getColor() == Color.black) // alternate colors page.setColor (Color.white); else page.setColor (Color.black); page.fillOval (x, y, diameter, diameter); diameter -= (2 * RING_WIDTH); x += RING_WIDTH; y += RING_WIDTH; } // Draw the red bullseye in the center page.setColor (Color.red); page.fillOval (x, y, diameter, diameter); } }